Commit Graph

930 Commits

Author SHA1 Message Date
dykebeard
dc0a7de62b PNG screenshot writing 2013-07-07 14:56:18 -04:00
bagnz0r
ea2f624092 Increased default sound volume to 5. Just because 4 is too low,
literally.
2013-07-07 00:53:29 +02:00
Henrik Rydgard
1c7038fab9 Reduce default volume. 2013-07-06 23:50:45 +02:00
Henrik Rydgård
9d2e8b1799 Merge pull request #2632 from raven02/patch-3
Add preliminary volume control for BGM and SE
2013-07-06 12:18:40 -07:00
Henrik Rydgard
b0ee3a173a Add mechanism for unlimited mappable virtual keys (not restricted by some bitfield). Use it to implement X/Y analog key mapping. 2013-07-06 20:45:44 +02:00
Henrik Rydgard
cc58e34cf8 Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
Henrik Rydgard
a599bf7500 Assorted warning fixes and cleanups 2013-07-06 11:09:19 +02:00
raven02
6c3895491e Add preliminary volume control for BGM and SE 2013-07-06 16:54:13 +08:00
Unknown W. Brackets
3643345b67 Merge pull request #2637 from thedax/swapDInputRASAxes
Allow DirectInput Axis swap to be saved to the ini.
2013-07-05 16:26:24 -07:00
The Dax
7b52cde7cd Forgot to add the ability to save the option. 2013-07-05 19:23:20 -04:00
Henrik Rydgård
57215037e1 Merge pull request #2636 from thedax/swapDInputRASAxes
Windows: Add option to let DirectInput controllers swap right stick axes
2013-07-05 16:16:03 -07:00
The Dax
3560a489fb Add an option to allow DirectInput to swap the right analog stick axes, in case the emulator detects them incorrectly. 2013-07-05 19:09:16 -04:00
arnastia
796800adfd CPUConvert is now FramebuffersCPUConvert; allocated memory addressed by fb_address is now used in packing code for both OpenGL and OpenGL ES; some code cleanup, most of it pixel format conversion code. 2013-07-02 14:08:59 +01:00
arnastia
7824f3c09f Merge remote-tracking branch 'upstream/master' 2013-07-01 18:59:44 +01:00
Henrik Rydgård
f5da5f4cf6 Merge pull request #2544 from raven02/filtering-ui
Consolildate Texture filtering option
2013-06-30 00:11:12 -07:00
Unknown W. Brackets
3eb5e917ee Change the config setting to not say game. 2013-06-30 00:02:33 -07:00
raven02
5d275d7fe9 Consolildate Texture filtering option 2013-06-30 14:58:46 +08:00
Unknown W. Brackets
9f3aae873f Add a config setting to force 60 fps in games. 2013-06-29 20:53:02 -07:00
oioitff
dc04584ca1 Add a new option to enable
Linear Filtering only for CGs.
2013-06-30 03:35:28 +08:00
arnastia
ad5df976bd Blit framebuffers using screen aligned quads (buggy);
Implement asynchronous framebuffer readback for OpenGL and optional CPU-side pixel format conversion (needs optimization);
Add OpenGL ES support (untested).
2013-06-28 14:48:36 +01:00
Henrik Rydgard
4f3ccf011e Oops x3 2013-06-27 16:53:11 +02:00
Henrik Rydgard
604ad0181b Merge branch 'new-ui'. Still incomplete. Enable by setting NewUI=True in ppsspp.ini
Conflicts:
	UI/MenuScreens.cpp
2013-06-27 16:28:38 +02:00
Henrik Rydgård
e440fa606e Merge pull request #2235 from thedax/master
User controllable CPU speed option
2013-06-26 14:57:40 -07:00
Henrik Rydgard
5fcd521a71 Merge branch 'framebuffers-to-mem' of https://github.com/arnastia/ppsspp into arnastia-framebuffers-to-mem
Conflicts:
	Windows/Debugger/Debugger_MemoryDlg.cpp
2013-06-26 23:09:44 +02:00
The Dax
62342668d7 Rebased to latest master. 2013-06-26 16:01:07 -04:00