Fixes#16381 , though could make even more granular later.
The only translation change was deleting one sentence from a longer
string - used Google Translate to assist me in removing the correct part
for a few of them, most were obvious. Hope they're all right.
I think its benefit is absolutely tiny if any, and causes a lot more
problems than it's worth. Bye.
Note that this isn't the rendering resolution selector, that will of
course still be there, but it's the "hardware scaler" resolution.
Geometry shaders allow us to fix some clipping and culling issues in a
neat way on Mali and other platforms that don't support cull/clip
planes, plus allow us to take care of some esoteric edge cases
(triangle inversion), but unfortunately, at least on my Galaxy S20 with
32.1 drivers, they're just incredibly slow to compile. Around 100ms per
shader, which leads to multi-second stutters on first run in Wipeout for
example.
Until we can either reduce the number of shaders drastically, or we find
a driver version that's faster at compiling that we can cut this off at,
let's not default to them on. They are still available for use, and I'll
put something on the website to explain the issue...