Henrik Rydgård
dfb446f89d
Allow other backends than Vulkan to have GPU memory stats. Implement for GL.
2023-05-24 14:33:01 +02:00
Henrik Rydgård
f1f0bfae2d
Driveby simplification, reduce logspam
2023-05-23 17:09:40 +02:00
Henrik Rydgård
234c1f05b8
Apply the same optimizations to the Vulkan backend. Smaller effect than for OpenGL.
2023-05-23 08:54:41 +02:00
Henrik Rydgård
0b9dfac844
Make sure VKRRenderThreadTask isn't copied.
2023-05-23 08:54:41 +02:00
Henrik Rydgård
cf9a628a2e
AndroidContentURI: Move code from the header to cpp. Some assorted cleanup, add a unit test for Download paths
2023-05-16 16:08:51 +02:00
Henrik Rydgård
0d0b0fc60b
Turn some reported crashes into asserts, to try to confirm what's going on
2023-05-05 23:26:21 +02:00
Henrik Rydgård
38178d34b5
Sanity checks in InitSwapchain
2023-05-05 00:03:20 +02:00
Henrik Rydgård
7e1f907826
VulkanPushPool: Sprinkle a couple of asserts.
2023-05-04 10:25:16 +02:00
Henrik Rydgård
2cca0b265e
Vulkan: Turn off the ubershader on T880, T860 and T830 on old driver versions.
2023-05-03 11:53:32 +02:00
Henrik Rydgård
97488c0a79
Vulkan: Before cleaning the shader managers, drain the shader compile queue.
...
Mainly paranoia, but might help with the mutex crash from #17364
2023-05-02 22:05:28 +02:00
Henrik Rydgård
d4249c1d73
OpenGL: Add an assert to catch a class of crash bugs early. Also assorted paranoia.
2023-05-01 11:56:26 +02:00
Henrik Rydgård
a41fc74dba
Add a debug assert in VulkanPushPool
2023-05-01 11:41:25 +02:00
Henrik Rydgård
42ce619705
Vulkan fastforward: Check the current presentation mode instead of the Vsync setting.
...
After 1.15, I'm gonna clean up the presentation mode/vsync management
across the code base. This works around #17308 for now.
2023-04-26 12:02:42 +02:00
Henrik Rydgård
c81ec8c74d
List Vulkan present modes in system info, show the current one
2023-04-20 00:21:06 +02:00
Henrik Rydgård
f376f3cb5f
Another piece of the fix for #17250 (opensuse build error)
2023-04-09 16:57:39 +02:00
Henrik Rydgård
42efc08e64
Couple buildfixes after the g_display refactoring
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Should help #17250
2023-04-08 09:25:16 +02:00
Henrik Rydgård
9ae1e10a1b
Texture upload: Correct the initial barrier before upload.
...
Validation caught some weirdness here.
Might possibly help #14774 ?
2023-04-01 23:48:24 +02:00
Henrik Rydgård
885415949e
Vulkan: Fix ordering of debug labels, fixing a new validation error.
2023-04-01 23:29:30 +02:00
Henrik Rydgård
b13c5c2d1b
Add compat setting to force using maximum depth resolution
...
Fixes #17014
Even if our depth-testing-equal heuristic believes that the game needs
lower depth resolution.
This removes some depth-fighting artifacts (that are present on the real
PSP, but nice to avoid) in Outrun, Split/Second and Cars: Race-o-Rama -
essentially reverting these to the behavior we had before the heuristic.
(The heuristic is good though - it means less compat.ini hacks going in
the other direction).
In the case of Outrun, this relies on two passes that pass exactly the
same vertex coordinates twice resulting in the exact same final
geometry. This is actually guaranteed by the spec if the vertex math is
exactly the same and "invariant" is set on the position output, though
I guess you never know.. Haven't seen any issues at least.
Also sneak in disabling some validation messages from using extra Vulkan
validation layers other than the default.
2023-03-26 00:27:58 +01:00
Henrik Rydgård
ae8c804328
Merge pull request #17134 from hrydgard/more-replacement-work
...
Refactor the replacement cache
2023-03-16 12:37:48 +01:00
Unknown W. Brackets
de4eb64298
Build: Fix MSVC 2019 again.
2023-03-15 21:28:46 -07:00
Henrik Rydgård
34926472aa
Log fix
2023-03-16 00:30:20 +01:00
Henrik Rydgård
87a16b0386
Fix the stats
2023-03-15 10:19:00 +01:00
Henrik Rydgård
089b63c22f
Address feedback, except the stats.
2023-03-15 10:09:39 +01:00
Henrik Rydgård
2ac74e3d37
Remove the PushBufferType enum
2023-03-15 09:59:00 +01:00