Henrik Rydgård
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d0b3674702
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Rough logic fixes. Need to improve on the index overflow check.
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2023-05-25 10:16:26 +02:00 |
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Henrik Rydgård
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d135ce2d62
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It's kinda almost working!
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2023-05-25 10:16:26 +02:00 |
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Henrik Rydgård
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6ace2a3d8c
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Add dirty-checks to the vertex buffer binding offset in GLQueueRunner.
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2023-05-25 10:16:26 +02:00 |
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Henrik Rydgård
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dfb446f89d
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Allow other backends than Vulkan to have GPU memory stats. Implement for GL.
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2023-05-24 14:33:01 +02:00 |
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Henrik Rydgård
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f4035a0802
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GLPushBuffer: Fix bug when growing, forgot to mark space used in the new buffer. Old bug!
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2023-05-24 13:45:10 +02:00 |
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Henrik Rydgård
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d7ea2ebf8a
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GL: Add tags to push buffers for debug purposes. Double the default vertex buffer size.
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2023-05-23 15:53:41 +02:00 |
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Henrik Rydgård
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72df93a2f1
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GLMemory: Allow "rewind"
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2023-05-23 14:41:27 +02:00 |
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Henrik Rydgård
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a4baed4c0c
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Minor GLPushBuffer cleanup (now same API as the VK one)
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2023-05-23 08:41:09 +02:00 |
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Henrik Rydgård
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d7a5edeb6f
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GL: Break out GLPushBuffer from GLRenderManager.cpp/h
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2023-05-23 08:41:09 +02:00 |
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