Henrik Rydgård
8f96ec371e
Rename iBufFilter -> iDisplayFilter
2023-04-05 09:34:18 +02:00
Henrik Rydgård
c6352a262d
Fix crash in SoftGPU when frameskipping, noticed by sum2012 in Daxter
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Fixes #17021
2023-02-28 23:21:36 +01:00
Henrik Rydgård
b3ce31c61e
Address feedback
2023-02-26 19:54:30 +01:00
Henrik Rydgård
231f4efbbb
Move some more stuff to GPUCommonHW
2023-02-26 10:33:11 +01:00
Henrik Rydgård
4c45f8a4b0
Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it
2023-02-25 23:04:27 +01:00
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be84bc9934
softgpu: Detect binner alloc fail and bail.
2023-01-01 06:59:14 -08:00
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49f6c461ad
Reporting: Fix some header includes.
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Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
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a04b7cf3b3
softgpu: Force shading flag off in clearMode.
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Probably fixes a line shading bug, and clearer anyway.
2022-12-02 21:20:59 -08:00
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73489349cc
GPU: Oops, simplify an expression.
2022-12-01 01:34:48 -08:00
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cbe96d3774
GPU: Use common block transfer logic in all cases.
2022-12-01 01:34:16 -08:00
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3589c1e826
softgpu: Handle block transfer VRAM wrapping.
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Note: mirrors still act as mirrors, swizzle and all.
2022-12-01 01:31:44 -08:00
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1c5f0d575c
softgpu: Improve meminfo detail on block transfer.
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Gaps are useful to understand.
2022-12-01 01:31:44 -08:00
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68515aaee2
softgpu: Account for width!=stride in xfer checks.
2022-12-01 01:31:43 -08:00
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2adc18cfba
softgpu: Correct src/dst overlap in block transfer.
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If dest is inside src, it seems to consistently copy in blocks of 64
bytes.
2022-12-01 01:31:43 -08:00
Henrik Rydgård
3246baec4b
SoftGPU: Range check block copies.
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Needs testing to verify if we should copy zeroes instead if the src range is
partial, etc, quite a few possible edge cases.
Though on its own, this probably fixes the crash in #16427 .
Still don't understand why that one has issues in hardware renderers
though since they do bounds-check the copies.
2022-11-28 10:39:46 +01:00
Henrik Rydgård
d73196c7d6
Split up the GPU config change notifications
2022-11-21 15:14:20 +01:00
Henrik Rydgård
7596713059
Refactor: Split up updating the display and render size.
2022-11-21 14:35:12 +01:00
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1e1c75d552
GE Debugger: Correct UV display with prescale.
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Sometimes these weren't flushed yet, and it made the texture preview and
vertices confusing and wrong (using old factors, not just no factors.)
2022-10-25 22:14:16 -07:00
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4f5e821ce2
softgpu: Fix crash on screenshot w/o display.
2022-10-15 11:49:05 -07:00
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416265431b
GE Debugger: Display if tex is framebuf.
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Rather than guessing based on size, let's show explicitly.
2022-10-10 22:35:42 -07:00
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55d5dc3834
GPU: Rename readback and buffer write operations.
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Avoid download/upload and pack, which don't have clear directions.
2022-10-09 13:49:41 -07:00
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a1efed31b9
GPU: Use flags to fix triggered upload/download.
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No longer using mirror hacks.
2022-10-03 20:17:25 -07:00
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dc90a5a851
softgpu: Avoid projecting textures in common case.
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Several games appear to intentionally set the matrix flat.
2022-09-29 22:31:49 -07:00
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904fb38003
GPU: Restore matrices with dirtying.
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Without this, it's possible we might not notice or apply a change
whether in uniforms or etc.
2022-09-29 22:31:02 -07:00
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6b20c0318d
softgpu: Correct matrix value update wrapping.
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The values read back when saving a context or getting matrix data are set
differently than the actual values used for rendering.
This implements the wrapping and bleeding between matrices within softgpu,
but leaves hardware rendering to only use the rendering registers for
speed.
2022-09-27 22:29:55 -07:00