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Global: Remove some unused variables.
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@@ -471,7 +471,6 @@ void PresentationCommon::DestroyPostShader() {
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Draw::ShaderModule *PresentationCommon::CompileShaderModule(ShaderStage stage, ShaderLanguage lang, const std::string &src, std::string *errorString) {
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std::string translated = src;
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bool translationFailed = false;
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if (lang != lang_) {
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// Gonna have to upconvert the shader.
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if (!TranslateShader(&translated, lang_, draw_->GetShaderLanguageDesc(), nullptr, src, lang, stage, errorString)) {
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