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Delete the gl name cache (might resurrect it on the GLQueueRunner side if needed later). Other cleanup and fixes.
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@@ -206,7 +206,7 @@ public:
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return vfb;
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}
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}
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virtual void RebindFramebuffer();
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void RebindFramebuffer();
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std::vector<FramebufferInfo> GetFramebufferList();
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void CopyDisplayToOutput();
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