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interp: Correct prefixes for vsbn/vsbz.
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@@ -2000,64 +2000,61 @@ namespace MIPSInt
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EatPrefixes();
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}
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void Int_Vsbn(MIPSOpcode op)
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{
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void Int_Vsbn(MIPSOpcode op) {
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FloatBits d, s, t;
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int vd = _VD;
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int vs = _VS;
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int vt = _VT;
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VectorSize sz = GetVecSize(op);
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FloatBits d;
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FloatBits s;
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u8 exp = (u8)(127 + VI(vt));
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ReadVector(s.f, sz, vs);
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// TODO: Test swizzle, t?
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ApplySwizzleS(s.f, sz);
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ReadVector(t.f, sz, vs);
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ApplySwizzleT(t.f, sz);
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// Swizzle does apply to the value read as an integer.
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u8 exp = (u8)(127 + t.i[0]);
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if (sz != V_Single) {
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ERROR_LOG_REPORT(CPU, "vsbn not implemented for size %d", GetNumVectorElements(sz));
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// Simply replace the exponent bits.
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u32 prev = s.u[0] & 0x7F800000;
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if (prev != 0 && prev != 0x7F800000) {
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d.u[0] = (s.u[0] & ~0x7F800000) | (exp << 23);
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} else {
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d.u[0] = s.u[0];
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}
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for (int i = 0; i < GetNumVectorElements(sz); ++i) {
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// Simply replace the exponent bits.
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u32 prev = s.u[i] & 0x7F800000;
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if (prev != 0 && prev != 0x7F800000) {
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d.u[i] = (s.u[i] & ~0x7F800000) | (exp << 23);
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} else {
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d.u[i] = s.u[i];
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}
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// If sz is greater than V_Single, the rest are unchanged.
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for (int i = 1; i < GetNumVectorElements(sz); ++i) {
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d.u[i] = s.u[i];
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}
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ApplyPrefixD(d.f, sz);
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WriteVector(d.f, sz, vd);
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PC += 4;
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EatPrefixes();
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}
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void Int_Vsbz(MIPSOpcode op)
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{
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void Int_Vsbz(MIPSOpcode op) {
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// Vector scale by zero (set exp to 0 to extract mantissa)
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FloatBits d, s;
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int vd = _VD;
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int vs = _VS;
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VectorSize sz = GetVecSize(op);
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FloatBits d;
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FloatBits s;
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ReadVector(s.f, sz, vs);
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// TODO: Test swizzle, t?
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ApplySwizzleS(s.f, sz);
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if (sz != V_Single) {
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ERROR_LOG_REPORT(CPU, "vsbz not implemented for size %d", GetNumVectorElements(sz));
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// NAN and denormals pass through.
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if (my_isnan(s.f[0]) || (s.u[0] & 0x7F800000) == 0) {
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d.u[0] = s.u[0];
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} else {
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d.u[0] = (127 << 23) | (s.u[0] & 0x007FFFFF);
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}
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for (int i = 0; i < GetNumVectorElements(sz); ++i) {
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// NAN and denormals pass through.
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if (my_isnan(s.f[i]) || (s.u[i] & 0x7F800000) == 0) {
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d.u[i] = s.u[i];
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} else {
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d.u[i] = (127 << 23) | (s.u[i] & 0x007FFFFF);
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}
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// If sz is greater than V_Single, the rest are unchanged.
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for (int i = 1; i < GetNumVectorElements(sz); ++i) {
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d.u[i] = s.u[i];
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}
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ApplyPrefixD(d.f, sz);
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WriteVector(d.f, sz, vd);
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PC += 4;
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