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Add tag field to GLRFramebuffer for debugging
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@@ -1447,7 +1447,7 @@ Framebuffer *OpenGLContext::CreateFramebuffer(const FramebufferDesc &desc) {
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// TODO: Support multiview later. (It's our only use case for multi layers).
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_dbg_assert_(desc.numLayers == 1);
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GLRFramebuffer *framebuffer = renderManager_.CreateFramebuffer(desc.width, desc.height, desc.z_stencil);
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GLRFramebuffer *framebuffer = renderManager_.CreateFramebuffer(desc.width, desc.height, desc.z_stencil, desc.tag);
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OpenGLFramebuffer *fbo = new OpenGLFramebuffer(&renderManager_, framebuffer);
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return fbo;
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}
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