Add tag field to GLRFramebuffer for debugging

This commit is contained in:
Henrik Rydgård
2023-05-24 13:47:51 +02:00
parent f4035a0802
commit edd208791e
4 changed files with 54 additions and 7 deletions
+1 -1
View File
@@ -1447,7 +1447,7 @@ Framebuffer *OpenGLContext::CreateFramebuffer(const FramebufferDesc &desc) {
// TODO: Support multiview later. (It's our only use case for multi layers).
_dbg_assert_(desc.numLayers == 1);
GLRFramebuffer *framebuffer = renderManager_.CreateFramebuffer(desc.width, desc.height, desc.z_stencil);
GLRFramebuffer *framebuffer = renderManager_.CreateFramebuffer(desc.width, desc.height, desc.z_stencil, desc.tag);
OpenGLFramebuffer *fbo = new OpenGLFramebuffer(&renderManager_, framebuffer);
return fbo;
}