mirror of
https://github.com/izzy2lost/ppsspp.git
synced 2026-03-10 12:43:04 -07:00
Merge pull request #15926 from hrydgard/fix-framebuffer-read-dx9
Implement shader blending for D3D9
This commit is contained in:
@@ -119,8 +119,7 @@ void DrawEngineDX9::ApplyDrawState(int prim) {
|
||||
bool useBufferedRendering = framebufferManager_->UseBufferedRendering();
|
||||
|
||||
if (gstate_c.IsDirty(DIRTY_BLEND_STATE)) {
|
||||
// Unfortunately, this isn't implemented on DX9 yet.
|
||||
gstate_c.SetAllowFramebufferRead(false);
|
||||
gstate_c.SetAllowFramebufferRead(!g_Config.bDisableSlowFramebufEffects);
|
||||
if (gstate.isModeClear()) {
|
||||
dxstate.blend.disable();
|
||||
// Color Mask
|
||||
|
||||
Reference in New Issue
Block a user