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Revert pull 910, fix for numerous games, frameskip
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@@ -700,7 +700,7 @@ void TextureCache::SetTexture() {
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if (iter != cache.end()) {
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entry = &iter->second;
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// Check for FBO - slow!
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if (g_Config.bBufferedRendering && entry->framebuffer) {
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if (entry->framebuffer) {
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entry->framebuffer->usageFlags |= FB_USAGE_TEXTURE;
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if (entry->framebuffer->fbo){
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fbo_bind_color_as_texture(entry->framebuffer->fbo, 0);
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