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Fixes and optimizations to vertex decoding and lighting.
Motorcycles are now visible in MotoGP.
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@@ -60,7 +60,6 @@ char *GenerateVertexShader()
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#endif
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int lmode = gstate.lmode & 1;
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lmode = 0; // TODO: support separate specular
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WRITE("attribute vec4 a_position;");
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WRITE("attribute vec2 a_texcoord;");
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