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Logging API change (refactor) (#19324)
* Rename LogType to Log * Explicitly use the Log:: enum when logging. Allows for autocomplete when editing. * Mac/ARM64 buildfix * Do the same with the hle result log macros * Rename the log names to mixed case while at it. * iOS buildfix * Qt buildfix attempt, ARM32 buildfix
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@@ -51,7 +51,7 @@ void WebSocketGameReset(DebuggerRequest &req) {
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std::string resetError;
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if (!PSP_Reboot(&resetError)) {
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ERROR_LOG(BOOT, "Error resetting: %s", resetError.c_str());
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ERROR_LOG(Log::Boot, "Error resetting: %s", resetError.c_str());
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return req.Fail("Could not reset");
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}
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