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Fix annoying name clashes (Status is in X11 headers..)
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@@ -68,7 +68,7 @@ private:
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void UpdateSamplingParams(TexCacheEntry &entry, bool force);
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void LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &replaced, int level, int maxLevel, bool replaceImages, int scaleFactor, u32 dstFmt);
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D3DFORMAT GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
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TexCacheEntry::Status CheckAlpha(const u32 *pixelData, u32 dstFmt, int stride, int w, int h);
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TexCacheEntry::TexStatus CheckAlpha(const u32 *pixelData, u32 dstFmt, int stride, int w, int h);
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void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
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void ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer) override;
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