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Refactor: Even more getting rid of gstate access in the framebuffer manager.
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@@ -671,7 +671,7 @@ void TransformDrawEngineDX9::ApplyDrawState(int prim) {
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renderHeightFactor = renderHeight / 272.0f;
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}
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renderX += gstate_c.cutRTOffsetX * renderWidthFactor;
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renderX += gstate_c.curRTOffsetX * renderWidthFactor;
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bool throughmode = gstate.isModeThrough();
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