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Switch from USING_GLES2 to MOBILE_DEVICE.
Still using USING_GLES2 for, well, GLES2. But for things that are really about mobile, we need a new define. Devices are coming that don't use GLES2.
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@@ -1677,7 +1677,7 @@ void FramebufferManager::UpdateFromMemory(u32 addr, int size, bool safe) {
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}
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void FramebufferManager::NotifyBlockTransfer(u32 dst, u32 src) {
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#ifndef USING_GLES2
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#ifndef MOBILE_DEVICE
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if (!reportedBlits_.insert(std::make_pair(dst, src)).second) {
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// Already reported/checked.
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return;
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