Switch from USING_GLES2 to MOBILE_DEVICE.

Still using USING_GLES2 for, well, GLES2.  But for things that are really
about mobile, we need a new define.  Devices are coming that don't use
GLES2.
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2014-02-08 10:29:22 -08:00
parent 7937c1920d
commit d2108a962e
24 changed files with 50 additions and 48 deletions

View File

@@ -1677,7 +1677,7 @@ void FramebufferManager::UpdateFromMemory(u32 addr, int size, bool safe) {
}
void FramebufferManager::NotifyBlockTransfer(u32 dst, u32 src) {
#ifndef USING_GLES2
#ifndef MOBILE_DEVICE
if (!reportedBlits_.insert(std::make_pair(dst, src)).second) {
// Already reported/checked.
return;