Move texture replacer to GPU/Common.

Add new files ReplacedTexture.cpp/h too.
This commit is contained in:
Henrik Rydgård
2023-03-09 21:11:53 +01:00
parent ecf1134494
commit cb10862510
17 changed files with 285 additions and 153 deletions
+265
View File
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// Copyright (c) 2016- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "ppsspp_config.h"
#include <mutex>
#include <string>
#include <unordered_map>
#include <vector>
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/MemoryUtil.h"
#include "Common/File/Path.h"
#include "Common/File/VFS/VFS.h"
#include "Common/GPU/DataFormat.h"
#include "GPU/Common/TextureDecoder.h"
#include "GPU/ge_constants.h"
class IniFile;
class TextureCacheCommon;
class TextureReplacer;
class ReplacedTextureTask;
class LimitedWaitable;
class VFSBackend;
// These must match the constants in TextureCacheCommon.
enum class ReplacedTextureAlpha {
UNKNOWN = 0x04,
FULL = 0x00,
};
// For forward compatibility, we specify the hash.
enum class ReplacedTextureHash {
QUICK,
XXH32,
XXH64,
};
// Metadata about a given texture level.
struct ReplacedTextureLevel {
int w = 0;
int h = 0;
Path file;
// To be able to reload, we need to be able to reopen, unfortunate we can't use zip_file_t.
// TODO: This really belongs on the level in the cache, not in the individual ReplacedTextureLevel objects.
VFSFileReference *fileRef = nullptr;
};
struct SavedTextureCacheData {
int levelW[8]{};
int levelH[8]{};
bool levelSaved[8]{};
double lastTimeSaved = 0.0;
};
struct ReplacedLevelsCache {
std::mutex lock;
std::vector<std::vector<uint8_t>> data;
double lastUsed = 0.0;
};
struct ReplacementCacheKey {
u64 cachekey;
u32 hash;
ReplacementCacheKey(u64 c, u32 h) : cachekey(c), hash(h) { }
bool operator ==(const ReplacementCacheKey &k) const {
return k.cachekey == cachekey && k.hash == hash;
}
bool operator <(const ReplacementCacheKey &k) const {
if (k.cachekey == cachekey) {
return k.hash < hash;
}
return k.cachekey < cachekey;
}
};
namespace std {
template <>
struct hash<ReplacementCacheKey> {
size_t operator()(const ReplacementCacheKey &k) const {
return std::hash<u64>()(k.cachekey ^ ((u64)k.hash << 32));
}
};
}
struct ReplacedTexture {
~ReplacedTexture();
inline bool Valid() const {
if (!initDone_)
return false;
return !levels_.empty();
}
inline bool IsInvalid() const {
if (!initDone_)
return false;
return levels_.empty();
}
bool GetSize(int level, int &w, int &h) const {
if (!initDone_)
return false;
if ((size_t)level < levels_.size()) {
w = levels_[level].w;
h = levels_[level].h;
return true;
}
return false;
}
int NumLevels() const {
if (!initDone_)
return 0;
return (int)levels_.size();
}
Draw::DataFormat Format() const {
if (initDone_) {
return fmt;
} else {
// Shouldn't get here.
return Draw::DataFormat::UNDEFINED;
}
}
u8 AlphaStatus() const {
return (u8)alphaStatus_;
}
bool IsReady(double budget);
bool CopyLevelTo(int level, void *out, int rowPitch);
protected:
void Prepare(VFSBackend *vfs);
void PrepareData(int level);
void PurgeIfOlder(double t);
std::vector<ReplacedTextureLevel> levels_;
ReplacedLevelsCache *levelData_;
ReplacedTextureAlpha alphaStatus_ = ReplacedTextureAlpha::UNKNOWN;
double lastUsed_ = 0.0;
LimitedWaitable *threadWaitable_ = nullptr;
std::mutex mutex_;
Draw::DataFormat fmt = Draw::DataFormat::UNDEFINED; // NOTE: Right now, the only supported format is Draw::DataFormat::R8G8B8A8_UNORM.
bool cancelPrepare_ = false;
bool initDone_ = false;
bool prepareDone_ = false;
VFSBackend *vfs_ = nullptr;
friend class TextureReplacer;
friend class ReplacedTextureTask;
};
struct ReplacedTextureDecodeInfo {
u64 cachekey;
u32 hash;
u32 addr;
bool isVideo;
bool isFinal;
int scaleFactor;
Draw::DataFormat fmt;
};
enum class ReplacerDecimateMode {
NEW_FRAME,
FORCE_PRESSURE,
ALL,
};
class TextureReplacer {
public:
// The draw context will be checked for supported texture formats.
TextureReplacer(Draw::DrawContext *draw);
~TextureReplacer();
void Init();
void NotifyConfigChanged();
inline bool Enabled() {
return enabled_;
}
u32 ComputeHash(u32 addr, int bufw, int w, int h, GETextureFormat fmt, u16 maxSeenV);
// Returns nullptr if not found.
ReplacedTexture *FindReplacement(u64 cachekey, u32 hash, int w, int h, double budget);
bool FindFiltering(u64 cachekey, u32 hash, TextureFiltering *forceFiltering);
// Check if a NotifyTextureDecoded for this texture is desired (used to avoid reads from write-combined memory.)
bool WillSave(const ReplacedTextureDecodeInfo &replacedInfo);
// Notify that a new texture was decoded. May already be upscaled, saves the data passed.
void NotifyTextureDecoded(const ReplacedTextureDecodeInfo &replacedInfo, const void *data, int pitch, int level, int w, int h);
void Decimate(ReplacerDecimateMode mode);
static bool GenerateIni(const std::string &gameID, Path &generatedFilename);
static bool IniExists(const std::string &gameID);
protected:
bool LoadIni();
bool LoadIniValues(IniFile &ini, bool isOverride = false);
void ParseHashRange(const std::string &key, const std::string &value);
void ParseFiltering(const std::string &key, const std::string &value);
void ParseReduceHashRange(const std::string& key, const std::string& value);
bool LookupHashRange(u32 addr, int &w, int &h);
float LookupReduceHashRange(int& w, int& h);
std::string LookupHashFile(u64 cachekey, u32 hash, bool *foundReplacement, bool *ignored);
std::string HashName(u64 cachekey, u32 hash, int level);
void PopulateReplacement(ReplacedTexture *result, u64 cachekey, u32 hash, int w, int h);
bool PopulateLevel(ReplacedTextureLevel &level, bool ignoreError);
bool enabled_ = false;
bool allowVideo_ = false;
bool ignoreAddress_ = false;
bool reduceHash_ = false;
float reduceHashSize = 1.0f; // default value with reduceHash to false
float reduceHashGlobalValue = 0.5f; // Global value for textures dump pngs of all sizes, 0.5 by default but can be set in textures.ini
double lastTextureCacheSizeGB_ = 0.0;
bool ignoreMipmap_ = false;
std::string gameID_;
Path basePath_;
ReplacedTextureHash hash_ = ReplacedTextureHash::QUICK;
VFSBackend *vfs_ = nullptr;
bool vfsIsZip_ = false;
typedef std::pair<int, int> WidthHeightPair;
std::unordered_map<u64, WidthHeightPair> hashranges_;
std::unordered_map<u64, float> reducehashranges_;
std::unordered_map<ReplacementCacheKey, std::string> aliases_;
std::unordered_map<ReplacementCacheKey, TextureFiltering> filtering_;
std::unordered_map<ReplacementCacheKey, ReplacedTexture *> cache_;
std::unordered_map<ReplacementCacheKey, SavedTextureCacheData> savedCache_;
// the key is from aliases_. It's a |-separated sequence of texture filenames of the levels of a texture.
std::unordered_map<std::string, ReplacedLevelsCache> levelCache_;
};