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Unify FramebufferManager::BindFramebufferAsColorTexture
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@@ -57,8 +57,6 @@ public:
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bool NotifyStencilUpload(u32 addr, int size, StencilUpload flags = StencilUpload::NEEDS_CLEAR) override;
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bool BindFramebufferAsColorTexture(int stage, VirtualFramebuffer *framebuffer, int flags);
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// If within a render pass, this will just issue a regular clear. If beginning a new render pass,
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// do that.
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void NotifyClear(bool clearColor, bool clearAlpha, bool clearDepth, uint32_t color, float depth);
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