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Move the debug overlay rendering out from EmuScreen into DebugOverlay.cpp
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#pragma once
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#include "Common/UI/Context.h"
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#include "Core/ConfigValues.h"
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#include "Core/ControlMapper.h"
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void DrawDebugOverlay(UIContext *ctx, const Bounds &bounds, const ControlMapper &controlMapper, DebugOverlay overlay);
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