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Workaround for some SOCOM game's misuse of CLUT8 textures.
Emulating this correctly would be possible too but would only work at 1x rendering resolution.
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@@ -1555,3 +1555,16 @@ UCET00844 = true
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UCUS98705 = true
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UCED00971 = true
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UCUS98713 = true
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[SOCOMClut8Replacement]
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# SOCOM and other games use CLUT8 with crafty sampling as if it was CLUT16. Issue #16210
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UCES00855 = true
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UCUS98649 = true
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NPUG70003 = true # demo
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UCUS98714 = true # demo
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# SOCOM Fireteam Bravo 3
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UCES01242 = true
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NPHG00032 = true
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UCUS98716 = true
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NPEG90024 = true # demo
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