Rename SetTextures to BindTextures

This commit is contained in:
Henrik Rydgård
2016-12-23 23:56:50 +01:00
parent 1c0c755b03
commit 97d029972e
13 changed files with 23 additions and 23 deletions
+1 -1
View File
@@ -218,7 +218,7 @@ void SoftGPU::CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight)
int indexes[] = {0, 1, 2, 0, 2, 3};
idata->SetData((const uint8_t *)indexes, sizeof(indexes));
thin3d->SetTexture(0, fbTex);
thin3d->BindTexture(0, fbTex);
Thin3DShaderSet *texColor = thin3d->GetShaderSetPreset(SS_TEXTURE_COLOR_2D);
static const float identity4x4[16] = {