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Rename SetTextures to BindTextures
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@@ -218,7 +218,7 @@ void SoftGPU::CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight)
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int indexes[] = {0, 1, 2, 0, 2, 3};
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idata->SetData((const uint8_t *)indexes, sizeof(indexes));
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thin3d->SetTexture(0, fbTex);
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thin3d->BindTexture(0, fbTex);
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Thin3DShaderSet *texColor = thin3d->GetShaderSetPreset(SS_TEXTURE_COLOR_2D);
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static const float identity4x4[16] = {
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