mirror of
https://github.com/izzy2lost/ppsspp.git
synced 2026-03-10 12:43:04 -07:00
Oops, close the dir after listing it in ms0:/.
This was affecting some savedata modes, and showed up on tests. Not sure how it might've affected games, probably not much.
This commit is contained in:
@@ -644,6 +644,7 @@ std::vector<PSPFileInfo> VirtualDiscFileSystem::GetDirListing(std::string path)
|
||||
entry.startSector = fileList[fileIndex].firstBlock;
|
||||
myVector.push_back(entry);
|
||||
}
|
||||
FindClose(hFind);
|
||||
#else
|
||||
dirent *dirp;
|
||||
std::string localPath = GetLocalPath(path);
|
||||
|
||||
Reference in New Issue
Block a user