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Add compat flag for reinterpret shader, also disable on platforms that can't support it yet
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@@ -66,7 +66,7 @@ void ShaderLanguageDesc::Init(ShaderLanguage lang) {
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bitwiseOps = lang == HLSL_D3D11;
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framebufferFetchExtension = nullptr;
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gles = false;
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glslES30 = true;
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glslES30 = true; // Hm, D3D9 too?
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glslVersionNumber = 0;
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lastFragData = nullptr;
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texture = "texture";
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