Add compat flag for reinterpret shader, also disable on platforms that can't support it yet

This commit is contained in:
Henrik Rydgård
2020-11-07 23:20:34 +01:00
parent 4e16fcaf1a
commit 9105249901
9 changed files with 39 additions and 12 deletions
+1 -1
View File
@@ -66,7 +66,7 @@ void ShaderLanguageDesc::Init(ShaderLanguage lang) {
bitwiseOps = lang == HLSL_D3D11;
framebufferFetchExtension = nullptr;
gles = false;
glslES30 = true;
glslES30 = true; // Hm, D3D9 too?
glslVersionNumber = 0;
lastFragData = nullptr;
texture = "texture";