Unify most of the DebugGetShader* functions

This commit is contained in:
Henrik Rydgård
2023-02-25 16:40:52 +01:00
parent 92ee6e6a75
commit 8fb75e0c12
10 changed files with 41 additions and 98 deletions
+4
View File
@@ -15,6 +15,10 @@ public:
u32 CheckGPUFeatures() const override;
// Using string because it's generic - makes no assumptions on the size of the shader IDs of this backend.
std::vector<std::string> DebugGetShaderIDs(DebugShaderType shader) override;
std::string DebugGetShaderString(std::string id, DebugShaderType shader, DebugShaderStringType stringType) override;
protected:
void UpdateCmdInfo() override;