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Unify most of the DebugGetShader* functions
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@@ -15,6 +15,10 @@ public:
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u32 CheckGPUFeatures() const override;
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// Using string because it's generic - makes no assumptions on the size of the shader IDs of this backend.
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std::vector<std::string> DebugGetShaderIDs(DebugShaderType shader) override;
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std::string DebugGetShaderString(std::string id, DebugShaderType shader, DebugShaderStringType stringType) override;
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protected:
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void UpdateCmdInfo() override;
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