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More log categories, use them (and existing ones). Improve log config.
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@@ -533,7 +533,7 @@ LinkedShader *ShaderManager::ApplyShader(int prim) {
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vs = new Shader(codeBuffer_, GL_VERTEX_SHADER, useHWTransform);
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if (vs->Failed()) {
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ERROR_LOG(HLE, "Shader compilation failed, falling back to software transform");
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ERROR_LOG(G3D, "Shader compilation failed, falling back to software transform");
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osm.Show("hardware transform error - falling back to software", 2.5f, 0xFF3030FF, -1, true);
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delete vs;
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