More log categories, use them (and existing ones). Improve log config.

This commit is contained in:
Henrik Rydgard
2013-09-07 22:02:55 +02:00
parent 324cde5a79
commit 8c88dff5a4
61 changed files with 1344 additions and 1326 deletions
+1 -1
View File
@@ -533,7 +533,7 @@ LinkedShader *ShaderManager::ApplyShader(int prim) {
vs = new Shader(codeBuffer_, GL_VERTEX_SHADER, useHWTransform);
if (vs->Failed()) {
ERROR_LOG(HLE, "Shader compilation failed, falling back to software transform");
ERROR_LOG(G3D, "Shader compilation failed, falling back to software transform");
osm.Show("hardware transform error - falling back to software", 2.5f, 0xFF3030FF, -1, true);
delete vs;