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Fix DarkStalkers after the just-merged refactoring.
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@@ -102,7 +102,7 @@ public:
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protected:
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void FastRunLoop(DisplayList &list) override;
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void CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight);
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void ConvertTextureDescFrom16(Draw::TextureDesc &desc, int srcwidth, int srcheight);
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void ConvertTextureDescFrom16(Draw::TextureDesc &desc, int srcwidth, int srcheight, u8 *overrideData = nullptr);
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private:
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bool framebufferDirty_;
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