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DX9: Hook up the depalettize code. Doesn't work yet though.
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@@ -403,6 +403,7 @@ DIRECTX9_GPU::DIRECTX9_GPU()
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framebufferManager_.SetShaderManager(shaderManager_);
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framebufferManager_.SetTransformDrawEngine(&transformDraw_);
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textureCache_.SetFramebufferManager(&framebufferManager_);
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textureCache_.SetDepalShaderCache(&depalShaderCache_);
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textureCache_.SetShaderManager(shaderManager_);
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// Sanity check gstate
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@@ -525,7 +526,7 @@ void DIRECTX9_GPU::BeginFrameInternal() {
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textureCache_.StartFrame();
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transformDraw_.DecimateTrackedVertexArrays();
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// depalShaderCache_.Decimate();
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depalShaderCache_.Decimate();
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// fragmentTestCache_.Decimate();
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if (dumpNextFrame_) {
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