DX9: Hook up the depalettize code. Doesn't work yet though.

This commit is contained in:
Henrik Rydgard
2014-09-17 23:26:20 +02:00
committed by Unknown W. Brackets
parent 13bf0acd28
commit 78190f3e8c
7 changed files with 82 additions and 23 deletions
+2 -1
View File
@@ -403,6 +403,7 @@ DIRECTX9_GPU::DIRECTX9_GPU()
framebufferManager_.SetShaderManager(shaderManager_);
framebufferManager_.SetTransformDrawEngine(&transformDraw_);
textureCache_.SetFramebufferManager(&framebufferManager_);
textureCache_.SetDepalShaderCache(&depalShaderCache_);
textureCache_.SetShaderManager(shaderManager_);
// Sanity check gstate
@@ -525,7 +526,7 @@ void DIRECTX9_GPU::BeginFrameInternal() {
textureCache_.StartFrame();
transformDraw_.DecimateTrackedVertexArrays();
// depalShaderCache_.Decimate();
depalShaderCache_.Decimate();
// fragmentTestCache_.Decimate();
if (dumpNextFrame_) {