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Initialize a bunch of Dialog structs
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@@ -139,13 +139,13 @@ private:
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DisplayState display = DS_NONE;
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SavedataParam param;
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SceUtilitySavedataParam request;
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SceUtilitySavedataParam request{};
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// For detecting changes made by the game.
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SceUtilitySavedataParam originalRequest;
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SceUtilitySavedataParam originalRequest{};
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u32 requestAddr = 0;
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int currentSelectedSave = 0;
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int yesnoChoice;
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int yesnoChoice = 0;
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enum SaveIOStatus
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{
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