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Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.
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@@ -123,7 +123,7 @@ void GPU_DX9::BeginFrame() {
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drawEngine_.BeginFrame();
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GPUCommonHW::BeginFrame();
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shaderManagerDX9_->DirtyShader();
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shaderManagerDX9_->DirtyLastShader();
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framebufferManager_->BeginFrame();
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