Vulkan: Simplify GetShaders and DirtyLastShader, making them internally consistent.

This commit is contained in:
Henrik Rydgård
2023-09-24 11:50:24 +02:00
parent 559cc60a66
commit 6e303e8f1d
10 changed files with 76 additions and 99 deletions
+1 -1
View File
@@ -123,7 +123,7 @@ void GPU_DX9::BeginFrame() {
drawEngine_.BeginFrame();
GPUCommonHW::BeginFrame();
shaderManagerDX9_->DirtyShader();
shaderManagerDX9_->DirtyLastShader();
framebufferManager_->BeginFrame();