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Hook up the new (bare-bones) ImGui debug window to GPU stepping, fix stepping.
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@@ -3101,7 +3101,7 @@ void TextureCacheCommon::DrawImGuiDebug(uint64_t &selectedTextureId) const {
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ImGui::Image(texId, ImVec2(128, 128));
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}
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if (!secondCache_.size()) {
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if (!secondCache_.empty()) {
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ImGui::Text("Secondary Cache (%d): TODO", (int)secondCache_.size());
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// TODO
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}
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