mirror of
https://github.com/izzy2lost/ppsspp.git
synced 2026-03-10 12:43:04 -07:00
[spline/bezier]Fix GLES texture resolution of HW tess to real 2D to avoid huge width in FF4CC mist dragon morphing.
This commit is contained in:
@@ -625,7 +625,7 @@ rotateVBO:
|
||||
GPUDebug::NotifyDraw();
|
||||
}
|
||||
|
||||
void TessellationDataTransferDX9::SendDataToShader(const SimpleVertex *const *points, int size, u32 vertType, const Weight2D &weights) {
|
||||
void TessellationDataTransferDX9::SendDataToShader(const SimpleVertex *const *points, int size_u, int size_v, u32 vertType, const Weight2D &weights) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
@@ -101,7 +101,7 @@ class TessellationDataTransferDX9 : public TessellationDataTransfer {
|
||||
public:
|
||||
TessellationDataTransferDX9() {}
|
||||
~TessellationDataTransferDX9() {}
|
||||
void SendDataToShader(const SimpleVertex *const *points, int size, u32 vertType, const Weight2D &weights) override;
|
||||
void SendDataToShader(const SimpleVertex *const *points, int size_u, int size_v, u32 vertType, const Weight2D &weights) override;
|
||||
};
|
||||
|
||||
// Handles transform, lighting and drawing.
|
||||
|
||||
Reference in New Issue
Block a user