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Fix some comments
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@@ -160,7 +160,7 @@ void DrawEngineD3D11::ApplyDrawState(int prim) {
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ConvertBlendState(blendState, gstate_c.allowFramebufferRead);
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if (blendState.applyFramebufferRead) {
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if (ApplyFramebufferRead(&fboTexNeedsBind_)) {
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// We take over the responsiblity for blending, so recompute.
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// The shader takes over the responsibility for blending, so recompute.
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ApplyStencilReplaceAndLogicOpIgnoreBlend(blendState.replaceAlphaWithStencil, blendState);
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} else {
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// Until next time, force it off.
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