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Correct timing on resume, avoids small speed burst when resuming gameplay from pause
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@@ -40,4 +40,7 @@ void __DisplayGetAveragedFPS(float *out_vps, float *out_fps);
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int __DisplayGetVCount();
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int __DisplayGetFlipCount();
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void Register_sceDisplay_driver();
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// Call this when resuming to avoid a small speedup burst
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void __DisplaySetWasPaused();
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void Register_sceDisplay_driver();
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