Correct timing on resume, avoids small speed burst when resuming gameplay from pause

This commit is contained in:
Henrik Rydgard
2014-06-14 23:55:16 +02:00
parent 34dcc23e69
commit 3b2fed472e
4 changed files with 23 additions and 6 deletions
+4 -1
View File
@@ -40,4 +40,7 @@ void __DisplayGetAveragedFPS(float *out_vps, float *out_fps);
int __DisplayGetVCount();
int __DisplayGetFlipCount();
void Register_sceDisplay_driver();
// Call this when resuming to avoid a small speedup burst
void __DisplaySetWasPaused();
void Register_sceDisplay_driver();