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ShaderWriter, a replacement for the sprintf WRITE macro.
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@@ -52,6 +52,11 @@ enum DebugShaderStringType {
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SHADER_STRING_STATS = 2,
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};
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enum class ShaderStage {
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Vertex,
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Fragment
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};
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// Shared between the backends. Not all are necessarily used by each backend, but this lets us share
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// more code than before.
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enum : uint64_t {
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