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Make sure it doesn't bother when buffer effects are skipped
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@@ -631,7 +631,7 @@ void hleEnterVblank(u64 userdata, int cyclesLate) {
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// Also let's always flip for animated shaders
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const ShaderInfo *shaderInfo = GetPostShaderInfo(g_Config.sPostShaderName);
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bool postEffectRequiresFlip = false;
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if (shaderInfo)
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if (shaderInfo && g_Config.iRenderingMode != FB_NON_BUFFERED_MODE)
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postEffectRequiresFlip = g_Config.sPostShaderName != "Off" && shaderInfo->requires60fps;
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const bool fbDirty = gpu->FramebufferDirty();
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if (fbDirty || noRecentFlip || postEffectRequiresFlip) {
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