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https://github.com/izzy2lost/ppsspp.git
synced 2026-03-10 12:43:04 -07:00
Minor cleanups around dirtying of render state
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+3
-4
@@ -469,12 +469,12 @@ struct UVScale {
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// Might want to move this mechanism into the backend later.
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enum {
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GPU_SUPPORTS_DUALSOURCE_BLEND = FLAG_BIT(0),
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// Free bit: 1
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GPU_SUPPORTS_GLSL_330 = FLAG_BIT(2),
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// Free bits: 1-2
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GPU_SUPPORTS_VS_RANGE_CULLING = FLAG_BIT(3),
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GPU_SUPPORTS_BLEND_MINMAX = FLAG_BIT(4),
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GPU_SUPPORTS_LOGIC_OP = FLAG_BIT(5),
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GPU_USE_DEPTH_RANGE_HACK = FLAG_BIT(6),
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// Free bit: 7
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GPU_SUPPORTS_ANISOTROPY = FLAG_BIT(8),
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GPU_USE_CLEAR_RAM_HACK = FLAG_BIT(9),
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GPU_SUPPORTS_INSTANCE_RENDERING = FLAG_BIT(10),
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@@ -485,8 +485,7 @@ enum {
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// Free bit: 15
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GPU_SUPPORTS_DEPTH_TEXTURE = FLAG_BIT(16),
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GPU_SUPPORTS_ACCURATE_DEPTH = FLAG_BIT(17),
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GPU_SUPPORTS_FRAGMENT_SHADER_INTERLOCK = FLAG_BIT(18),
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// Free bits: 19
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// Free bits: 18-19
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GPU_SUPPORTS_ANY_FRAMEBUFFER_FETCH = FLAG_BIT(20),
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GPU_SCALE_DEPTH_FROM_24BIT_TO_16BIT = FLAG_BIT(21),
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GPU_ROUND_FRAGMENT_DEPTH_TO_16BIT = FLAG_BIT(22),
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