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Maintain the hashmap from time to time. Fix a bug in count reset on grow.
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@@ -375,6 +375,7 @@ void DrawEngineGLES::DecimateTrackedVertexArrays() {
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vai_.Remove(hash);
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}
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});
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vai_.Maintain();
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}
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GLuint DrawEngineGLES::AllocateBuffer(size_t sz) {
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