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Move to common (todo: merge with above)
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@@ -120,6 +120,4 @@ void FramebufferManagerCommon::DrawStrip2D(Draw::Texture *tex, Draw2DVertex *ver
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}
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draw_->BindSamplerStates(TEX_SLOT_PSP_TEXTURE, 1, &draw2DSamplerLinear_);
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draw_->DrawUP(verts, vertexCount);
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gstate_c.Dirty(DIRTY_BLEND_STATE | DIRTY_RASTER_STATE | DIRTY_DEPTHSTENCIL_STATE | DIRTY_VIEWPORTSCISSOR_STATE | DIRTY_TEXTURE_IMAGE | DIRTY_TEXTURE_PARAMS | DIRTY_VERTEXSHADER_STATE | DIRTY_FRAGMENTSHADER_STATE);
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}
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