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Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D
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@@ -605,9 +605,10 @@ protected:
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Draw::SamplerState *depthReadbackSampler_ = nullptr;
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// Draw2D pipelines
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Draw2DPipeline *draw2DPipelineColor_ = nullptr;
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Draw2DPipeline *draw2DPipelineCopyColor_ = nullptr;
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Draw2DPipeline *draw2DPipelineColorRect2Lin_ = nullptr;
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Draw2DPipeline *draw2DPipelineDepth_ = nullptr;
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Draw2DPipeline *draw2DPipelineCopyDepth_ = nullptr;
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Draw2DPipeline *draw2DPipelineEncodeDepth_ = nullptr;
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Draw2DPipeline *draw2DPipeline565ToDepth_ = nullptr;
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Draw2DPipeline *draw2DPipeline565ToDepthDeswizzle_ = nullptr;
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