mirror of
https://github.com/izzy2lost/ppsspp.git
synced 2026-03-10 12:43:04 -07:00
PSP can decode directly to vram, so detect that.
Not sure if any games do this but I did it in a test.
This commit is contained in:
@@ -51,8 +51,8 @@ public:
|
||||
int getBufferedSize();
|
||||
|
||||
bool stepVideo(int videoPixelMode);
|
||||
bool writeVideoImage(u8* buffer, int frameWidth = 512, int videoPixelMode = 3);
|
||||
bool writeVideoImageWithRange(u8* buffer, int frameWidth, int videoPixelMode,
|
||||
int writeVideoImage(u8* buffer, int frameWidth = 512, int videoPixelMode = 3);
|
||||
int writeVideoImageWithRange(u8* buffer, int frameWidth, int videoPixelMode,
|
||||
int xpos, int ypos, int width, int height);
|
||||
int getAudioSamples(u8* buffer);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user