PSP can decode directly to vram, so detect that.

Not sure if any games do this but I did it in a test.
This commit is contained in:
Unknown W. Brackets
2013-06-08 04:50:36 -07:00
parent dbb2dfdcff
commit 14034fd9c1
4 changed files with 28 additions and 10 deletions
+2 -2
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@@ -51,8 +51,8 @@ public:
int getBufferedSize();
bool stepVideo(int videoPixelMode);
bool writeVideoImage(u8* buffer, int frameWidth = 512, int videoPixelMode = 3);
bool writeVideoImageWithRange(u8* buffer, int frameWidth, int videoPixelMode,
int writeVideoImage(u8* buffer, int frameWidth = 512, int videoPixelMode = 3);
int writeVideoImageWithRange(u8* buffer, int frameWidth, int videoPixelMode,
int xpos, int ypos, int width, int height);
int getAudioSamples(u8* buffer);