Use a more logical name for the test tex creator.

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2014-09-07 14:52:22 -07:00
parent c0908421ba
commit 072e9c3a0d
2 changed files with 3 additions and 3 deletions

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@@ -73,7 +73,7 @@ void FragmentTestCache::BindTestTexture(GLenum unit) {
glActiveTexture(unit);
// This will necessarily bind the texture.
const GLuint tex = CreateCache(funcs, refs, masks, valid);
const GLuint tex = CreateTestTexture(funcs, refs, masks, valid);
// Always return to the default.
glActiveTexture(GL_TEXTURE0);
lastTexture_ = tex;
@@ -98,7 +98,7 @@ FragmentTestID FragmentTestCache::GenerateTestID() const {
return id;
}
GLuint FragmentTestCache::CreateCache(const GEComparison funcs[4], const u8 refs[4], const u8 masks[4], const bool valid[4]) {
GLuint FragmentTestCache::CreateTestTexture(const GEComparison funcs[4], const u8 refs[4], const u8 masks[4], const bool valid[4]) {
// TODO: Might it be better to use GL_ALPHA for simple textures?
// TODO: Experiment with 4-bit/etc. textures.