mirror of
https://github.com/izzy2lost/ppsspp.git
synced 2026-03-10 12:43:04 -07:00
Add floating point version of reinterpret shaders
This commit is contained in:
@@ -687,7 +687,7 @@ void FramebufferManagerCommon::CopyToColorFromOverlappingFramebuffers(VirtualFra
|
||||
pipeline = Get2DPipeline(DRAW2D_COPY_COLOR);
|
||||
pass_name = "copy_color";
|
||||
} else if (IsBufferFormat16Bit(src->fb_format) && IsBufferFormat16Bit(dst->fb_format)) {
|
||||
if (PSP_CoreParameter().compat.flags().ReinterpretFramebuffers && draw_->GetDeviceCaps().fragmentShaderInt32Supported) {
|
||||
if (PSP_CoreParameter().compat.flags().ReinterpretFramebuffers) {
|
||||
if (PSP_CoreParameter().compat.flags().BlueToAlpha) {
|
||||
WARN_LOG_ONCE(bta, G3D, "WARNING: Reinterpret encountered with BlueToAlpha on");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user