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ppsspp/Windows/KeyboardDevice.cpp

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#include "KeyboardDevice.h"
#include "../Common/CommonTypes.h"
#include "../Core/HLE/sceCtrl.h"
#include "WinUser.h"
static const unsigned short key_ctrl_map[] = {
VK_SPACE, CTRL_START,
'V', CTRL_SELECT,
'A', CTRL_SQUARE,
'S', CTRL_TRIANGLE,
'X', CTRL_CIRCLE,
'Z', CTRL_CROSS,
'Q', CTRL_LTRIGGER,
'W', CTRL_RTRIGGER,
VK_UP, CTRL_UP,
VK_DOWN, CTRL_DOWN,
VK_LEFT, CTRL_LEFT,
VK_RIGHT, CTRL_RIGHT,
};
int KeyboardDevice::UpdateState() {
float analogX = 0;
float analogY = 0;
for (int i = 0; i < sizeof(key_ctrl_map)/sizeof(key_ctrl_map[0]); i += 2) {
if (!GetAsyncKeyState(key_ctrl_map[i]))
__CtrlButtonUp(key_ctrl_map[i+1]);
else {
__CtrlButtonDown(key_ctrl_map[i+1]);
switch (key_ctrl_map[i]) {
case VK_UP:
analogY -= .8f;
break;
case VK_DOWN:
analogY += .8f;
break;
case VK_LEFT:
analogX -= .8f;
break;
case VK_RIGHT:
analogX += .8f;
break;
}
}
}
__CtrlSetAnalog(analogX, analogY);
return 0;
}