Files
ppsspp/assets/shaders/defaultshaders.ini
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INI
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# You can have multiple ini files if you want, it doesn't matter.
[FXAA]
Name=FXAA Antialiasing
Author=nVidia
Fragment=fxaa.fsh
Vertex=fxaa.vsh
2013-12-11 09:34:05 +01:00
[CRT]
Name=CRT Scanlines
Author=KillaMaaki
Fragment=crt.fsh
Vertex=fxaa.vsh
60fps=True
[Natural]
Name=Natural Colors
Fragment=natural.fsh
Vertex=natural.vsh
[NaturalA]
Name=Natural Colors (No Blur)
Fragment=naturalA.fsh
2020-10-15 18:54:50 +03:30
Vertex=naturalA.vsh
[Vignette]
Name=Vignette
Author=Henrik
Fragment=vignette.fsh
Vertex=fxaa.vsh
2013-12-11 09:34:05 +01:00
[Grayscale]
Name=Grayscale
Author=Henrik
Fragment=grayscale.fsh
Vertex=fxaa.vsh
2013-10-30 00:12:19 +05:00
[Bloom]
Name=Bloom
Fragment=bloom.fsh
Vertex=fxaa.vsh
2020-05-15 11:15:38 +02:00
SettingName1=Amount
SettingDefaultValue1=0.6
SettingMaxValue1=1.0
SettingMinValue1=0.0
SettingName2=Power
SettingDefaultValue2=0.5
SettingMaxValue2=1.0
SettingMinValue2=0.0
2013-10-30 00:12:19 +05:00
[Sharpen]
Name=Sharpen
Fragment=sharpen.fsh
Vertex=fxaa.vsh
2020-05-15 11:15:38 +02:00
SettingName1=Amount
SettingDefaultValue1=1.5
SettingMaxValue1=3.0
SettingMinValue1=1.0
SettingStep1=0.1
[InverseColors]
Name=Inverse Colors
Author=Henrik
Fragment=inversecolors.fsh
2013-10-12 21:16:12 +05:00
Vertex=fxaa.vsh
[Scanlines]
2013-10-22 21:36:23 +05:00
Name=Scanlines (CRT)
Fragment=scanlines.fsh
2013-10-12 21:16:12 +05:00
Vertex=fxaa.vsh
OutputResolution=True
2020-05-15 11:15:38 +02:00
SettingName1=Amount
SettingDefaultValue1=1.0
SettingMaxValue1=1.0
SettingMinValue1=0.0
SettingStep1=0.1
SettingName2=Intensity
SettingDefaultValue2=0.5
SettingMaxValue2=1.0
SettingMinValue2=0.0
SettingStep2=0.05
2013-10-12 21:16:12 +05:00
[Cartoon]
Name=Cartoon
Fragment=cartoon.fsh
Vertex=cartoon.vsh
2020-05-15 11:15:38 +02:00
SettingName1=Black border
SettingDefaultValue1=0.5
SettingMaxValue1=1.0
SettingMinValue1=0.0
2013-10-14 16:21:11 +05:00
[4xHqGLSL]
2015-10-03 07:20:08 +02:00
Name=4xHqGLSL Upscaler
2013-10-14 16:21:11 +05:00
Fragment=4xhqglsl.fsh
Vertex=4xhqglsl.vsh
2015-10-03 07:20:08 +02:00
OutputResolution=True
2015-10-14 18:32:13 +02:00
Upscaling=True
2013-10-14 16:21:11 +05:00
[AAColor]
Name=AA-Color
Fragment=aacolor.fsh
Vertex=aacolor.vsh
[UpscaleSpline36]
Name=Spline36 Upscaler
Fragment=upscale_spline36.fsh
Vertex=upscale_spline36.vsh
OutputResolution=True
2013-10-30 00:12:19 +05:00
RequiresIntSupport=True
2015-10-14 18:32:13 +02:00
Upscaling=True
2015-10-03 07:20:08 +02:00
[5xBR]
Name=5xBR Upscaler
Author=Hyllian
2015-10-03 07:20:08 +02:00
Fragment=5xBR.fsh
Vertex=5xBR.vsh
2015-10-14 18:32:13 +02:00
OutputResolution=True
Upscaling=True
[5xBR-lv2]
Name=5xBR lv2 Upscaler
Author=Hyllian (tweak by guest.r)
Fragment=5xBR-lv2.fsh
Vertex=5xBR.vsh
OutputResolution=True
Upscaling=True
[VideoSmoothingAA]
Name=Video aware guest.r AA 4.o
Author=guest.r(tweak by LunaMoo)
Fragment=videoAA.fsh
Vertex=fxaa.vsh
OutputResolution=True
2018-04-01 17:00:10 +02:00
[SSAA(Gauss)]
Name=Super Sampling AA(Gauss)
Fragment=GaussianDownscale.fsh
Vertex=fxaa.vsh
OutputResolution=True
SSAA=2
2020-05-15 11:15:38 +02:00
[ColorCorrection]
Name=Color correction
Fragment=colorcorrection.fsh
Vertex=fxaa.vsh
SettingName1=Brightness
SettingDefaultValue1=1.0
SettingMaxValue1=2.0
SettingMinValue1=0.1
SettingStep1=0.05
SettingName2=Saturation
SettingDefaultValue2=1.0
SettingMaxValue2=2.0
SettingMinValue2=0.0
SettingStep2=0.1
2020-06-20 23:13:08 +02:00
SettingName3=Contrast
2020-05-15 11:15:38 +02:00
SettingDefaultValue3=1.0
SettingMaxValue3=3.0
SettingMinValue3=0.1
SettingStep3=0.1
SettingName4=Gamma
SettingDefaultValue4=1.0
SettingMaxValue4=2.0
SettingMinValue4=0.1
SettingStep4=0.05
2020-11-21 23:11:37 +01:00
[PSPColor]
Name=PSP Color
Author=hunterk, Pokefan531 (ported by jdgleaver)
Fragment=psp_color.fsh
Vertex=fxaa.vsh
[Tex4xBRZ]
Type=Texture
Name=4xBRZ (4x)
Author=Hyllian
Compute=tex_4xbrz.csh
Scale=4
2021-01-28 00:03:00 -08:00
[TexMMPX]
Type=Texture
Name=MMPX (2x)
2021-01-28 00:03:00 -08:00
Author=Morgan McGuire and Mara Gagiu
Compute=tex_mmpx.csh
Scale=2