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ppsspp/Core/CoreParameter.h
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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
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#include "Core/Compatibility.h"
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enum GPUCore {
GPUCORE_GLES,
GPUCORE_SOFTWARE,
GPUCORE_DIRECTX9,
GPUCORE_DIRECTX11,
GPUCORE_VULKAN,
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};
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enum class FPSLimit {
NORMAL = 0,
CUSTOM1 = 1,
CUSTOM2 = 2,
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ANALOG = 3,
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};
class FileLoader;
class GraphicsContext;
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namespace Draw {
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class DrawContext;
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}
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enum class CPUCore;
// PSP_CoreParameter()
struct CoreParameter {
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CoreParameter() {}
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CPUCore cpuCore;
GPUCore gpuCore;
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GraphicsContext *graphicsContext = nullptr; // TODO: Find a better place.
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bool enableSound; // there aren't multiple sound cores.
Path fileToStart;
Path mountIso; // If non-empty, and fileToStart is an ELF or PBP, will mount this ISO in the background to umd1:.
Path mountRoot; // If non-empty, and fileToStart is an ELF or PBP, mount this as host0: / umd0:.
std::string errorString;
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bool startBreak;
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std::string *collectDebugOutput = nullptr;
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bool headLess; // Try to avoid messageboxes etc
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// Internal PSP rendering resolution and scale factor.
int renderScaleFactor = 1;
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int renderWidth;
int renderHeight;
// Actual output resolution in pixels.
int pixelWidth;
int pixelHeight;
// Can be modified at runtime.
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bool fastForward = false;
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FPSLimit fpsLimit = FPSLimit::NORMAL;
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int analogFpsLimit = 0;
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bool updateRecent = true;
// Freeze-frame. For nvidia perfhud profiling. Developers only.
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bool freezeNext = false;
bool frozen = false;
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FileLoader *mountIsoLoader = nullptr;
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Compatibility compat;
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};