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ppsspp/GPU/Common/ReinterpretFramebuffer.h

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#pragma once
#include "Common/GPU/ShaderWriter.h"
#include "GPU/ge_constants.h"
#include "GPU/Common/Draw2D.h"
Draw2DPipelineInfo GenerateReinterpretFragmentShader(ShaderWriter &writer, GEBufferFormat from, GEBufferFormat to);