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ppsspp/Common/GPU/D3D9/D3DCompilerLoader.h

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#pragma once
#include "ppsspp_config.h"
#include <Windows.h>
#include <D3Dcompiler.h>
bool LoadD3DCompilerDynamic();
HRESULT dyn_D3DCompile(LPCSTR pSrcData, UINT SrcDataSize, LPCSTR pFileName, CONST D3D_SHADER_MACRO* pDefines,
LPD3DINCLUDE pInclude, LPCSTR pEntrypoint, LPCSTR pTarget,
UINT Flags1, UINT Flags2, LPD3DBLOB* ppShader, LPD3DBLOB* ppErrorMsgs);
bool UnloadD3DCompiler();
int GetD3DCompilerVersion();