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MooglyGuy ba5ec29211 Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-application behaviour. (#11004) [Ryan Holtz]
* lut-default.png: Swapped red and blue channels (fixes GitHub #11001).
* render/d3d/d3dlsl.cpp: Changed screen LUT application to be applied during the color convolution pass on raster systems.
2023-03-20 03:59:44 +11:00
..
bloom.fx
HLSL: bloom.fx: Return an alpha of 1 rather than texel alpha (fixes GitHub #10977). (#10983) [Ryan Holtz]
2023-03-12 09:21:00 +11:00
chroma.fx
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color.fx
Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-application behaviour. (#11004) [Ryan Holtz]
2023-03-20 03:59:44 +11:00
deconverge.fx
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distortion.fx
hlsl: Fixed regression in distortion shader. [Ryan Holtz]
2023-02-24 17:33:05 +11:00
downsample.fx
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focus.fx
render/bgfx: Got rid of a lot of unnecessary object copying during setup.
2023-01-29 06:53:43 +11:00
ntsc.fx
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phosphor.fx
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post.fx
More D3D HLSL regression fixes: (#11002) [Ryan Holtz]
2023-03-20 02:22:34 +11:00
prescale.fx
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primary.fx
Swapped R and B channels in lut-default.png, and adjusted D3D9 LUT-application behaviour. (#11004) [Ryan Holtz]
2023-03-20 03:59:44 +11:00
scanline.fx
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vector.fx
…
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