ui: The new menus were unusable with a touchscreen, and not conducive to
localisation. It's still not possible to add sound routes with a
touchscreen, but at least it's possible to configure routes that exist.
emu/sound.cpp: Fixed localisation issues, less temporary objects.
emu/audio_effects: Fixed some localisation issues.
plugins/autofire, plugins/inputmacro: Allow deleting autofire buttons or
input macros without needing to use the UI Clear input.
ui/selmenu.cpp, ui/imgcntrl.cpp: Use terse messages for bad media.
Making these messages longer hasn't reduced support burden. Adding the
version will just perpetuate the myth that you need to redownload all
your ROMs for every release.
ui/ui.cpp: Allow info screens to be dismissed by mouse clicks or
touches.
ui/sliders.cpp: Hiding the menu should preserve state. This is a design
choice.
sound: Avoid anything that could possibly depend on static
initialisation order across transaltion units. Allow speaker position
names to be localised.
sound/none.cpp: Don't pretend it can create output streams.
* Also moved Mahjong P to P and Payout to 4. This fixes the conflict
between Mahjong I and Payout.
* misc/gms.cpp: Added missing Key Out, Payout and hopper inputs for
Super 555 and improved input names.
* misc/gms.cpp: Use poker input types for Baile 2005.
* dynax/ddenlovr.cpp, dynax/dynax.cpp, dynax/royalmah.cpp: Removed
Payout assignments as they match the new default anyway.
* docs: Bumped version since various features not in 0.277 are
documented now.
Should be added soon:
- mute
- speaker/microphone resampling
To be added a little later:
- compression
- reverb
Needs to be added by someone else:
- coreaudio
- direct
- portaudio
- xaudio2
- js
* Feed mouse/pen/touch pointer events through UI input manager with Win32 and SDL.
* Started migrating UI code to use new API and reworking mouse/touch interaction.
* emu/render.cpp: Support pressing multiple clickable layout items simultaneously.
* emu/render.cpp: Allow UI elements to be drawn in any window.
* emu/rendlay.cpp, luaengine_render.cpp: Added layout view events for pointer input.
* ui/ui.cpp: Allow the UI handler to control pointer display.
* ui/analogipt.cpp: Added mouse/touch and more keys for navigating field state list.
* ui/menu.cpp: Use vertical swipe to scroll and horizontal swipe to adjust.
* ui/menu.cpp: Draw after processing input - greatly improves responsiveness.
* ui/menu.cpp: Ignore keyboard/gamepad input during pointer actions.
* ui/selmenu.cpp: Made left/right info pane arrows repeat when held.
* ui/selmenu.cpp: Use middle click to move keyboard focus.
* ui/selmenu.cpp: Let filter list scroll if it's too tall, and use a bit of horizontal padding.
* ui/selmenu.cpp: Improved divider sizing.
* ui/state.cpp: Don't allow clicks to pass through the confirm deletion prompt to the menu.
* ui/simpleselgame.cpp: Fixed error message display and graphics/sound status not showing.
* ui/simpleselgame.cpp: Allow tap/click to dismiss error message.
* ui/utils.cpp: Show UI for choice filters when there are no choices - it's less confusing.
* modules/input/input_sdl.cpp: Made scaling for mouse scroll better match RawInput and DirectInput.
* modules/input/input_rawinput.cpp: Added support for horizontal scroll axis.
* modules/input/input_win32.cpp: Added support for scroll axes and more buttons to mouse/lightgun.
* modules/debugger/debugimgui.cpp: Don't fight over events with the UI manager - it breaks menus.
* osd/windows/window.cpp: Translate mouse position to window cooridinates for scroll wheel events.
* osd/sdl/window.cpp: Supply last mouse position for scroll wheel events if possible.
* scripts/build/complay.py: Made zero input mask an error - it was only being used to block clicks.
- osd windows default keys: move post processing key from lctrl+lalt+f5 to lalt+f10,
- mame default keys: move rewind step from shit+tilde to shift+f4, move cheat from shift+f6 to shift+f8, move quick save/load from (none) to shift+f6/f7
- Pause moved from P to F5
- Step single frame moved from Shift-P to Shift-F5
- Create save state moved from Shift-F7 to F6
- Toggle cheats moved from F6 to Shift-F6