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mame/plugins/inputmacro/inputmacro_menu.lua

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-- license:BSD-3-Clause
-- copyright-holders:Vas Crabb
-- Constants
local MENU_TYPES = { MACROS = 0, ADD = 1, EDIT = 2, INPUT = 3 }
-- Globals
-frontend: Refactored menu event handling and fixed a number of issues. (#8777) * Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
2021-10-31 12:31:16 +11:00
local commonui
local macros
local menu_stack
local macros_start_macro -- really for the macros menu, but have to be declared local before edit menu functions
local macros_item_first_macro
local macros_selection_save
-- Helpers
local function new_macro()
local function check_name(n)
for index, macro in ipairs(macros) do
if macro.name == n then
return false
end
end
return true
end
local name = _p('plugin-inputmacro', 'New macro')
local number = 1
while not check_name(name) do
number = number + 1
name = string.format(_p('plugin-inputmacro', 'New macro %d'), number)
end
return {
name = name,
binding = nil,
bindingcfg = '',
earlycancel = true,
loop = -1,
steps = {
{
inputs = {
{
port = nil,
mask = nil,
type = nil,
field = nil } },
delay = 0,
duration = 1 } } }
end
-- Input menu
-frontend: Refactored menu event handling and fixed a number of issues. (#8777) * Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
2021-10-31 12:31:16 +11:00
local input_menu
local input_start_field
-frontend: Refactored menu event handling and fixed a number of issues. (#8777) * Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
2021-10-31 12:31:16 +11:00
function start_input_menu(handler, start_field)
local function supported(f)
if f.is_analog or f.is_toggle then
return false
elseif (f.type_class == 'config') or (f.type_class == 'dipswitch') then
return false
else
return true
end
end
-frontend: Refactored menu event handling and fixed a number of issues. (#8777) * Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
2021-10-31 12:31:16 +11:00
local function action(field)
if field then
handler(field)
end
table.remove(menu_stack)
input_menu = nil
input_start_field = nil
end
if not commonui then
commonui = require('commonui')
end
input_menu = commonui.input_selection_menu(action, _p('plugin-inputmacro', 'Set Input'), supported)
input_start_field = start_field
table.insert(menu_stack, MENU_TYPES.INPUT)
end
local function handle_input(index, action)
-frontend: Refactored menu event handling and fixed a number of issues. (#8777) * Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
2021-10-31 12:31:16 +11:00
return input_menu:handle(index, action)
end
local function populate_input()
-frontend: Refactored menu event handling and fixed a number of issues. (#8777) * Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
2021-10-31 12:31:16 +11:00
return input_menu:populate(input_start_field)
end
-- Add/edit menus
local edit_current_macro
local edit_start_selection
local edit_start_step
local edit_menu_active
local edit_insert_position
local edit_name_buffer
local edit_items
local edit_item_delete
local edit_item_exit
-frontend: Refactored menu event handling and fixed a number of issues. (#8777) * Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
2021-10-31 12:31:16 +11:00
local edit_switch_poller
local function current_macro_complete()
if not edit_current_macro.binding then
return false
end
local laststep = edit_current_macro.steps[#edit_current_macro.steps]
if not laststep.inputs[#laststep.inputs].field then
return false
end
return true
end
local function handle_edit_items(index, event)
-frontend: Refactored menu event handling and fixed a number of issues. (#8777) * Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
2021-10-31 12:31:16 +11:00
if edit_switch_poller then
if edit_switch_poller:poll() then
if edit_switch_poller.sequence then
edit_current_macro.binding = edit_switch_poller.sequence
edit_current_macro.bindingcfg = manager.machine.input:seq_to_tokens(edit_switch_poller.sequence)
-frontend: Refactored menu event handling and fixed a number of issues. (#8777) * Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
2021-10-31 12:31:16 +11:00
end
edit_switch_poller = nil
return true
end
return false
end
local command = edit_items[index]
local namecancel = false
if edit_name_buffer and ((not command) or (command.action ~= 'name')) then
edit_name_buffer = nil
namecancel = true
end
if not command then
return namecancel
elseif command.action == 'name' then
local function namechar()
local ch = tonumber(event)
if not ch then
return nil
elseif (ch >= 0x100) or ((ch & 0x7f) >= 0x20) or (ch == 0x08) then
return utf8.char(ch)
else
return nil
end
end
if edit_name_buffer then
if event == 'select' then
if #edit_name_buffer > 0 then
edit_current_macro.name = edit_name_buffer
end
edit_name_buffer = nil
return true
elseif event == 'back' then
return true -- swallow back while editing text
elseif event == 'cancel' then
edit_name_buffer = nil
return true
else
local char = namechar()
if char == '\b' then
edit_name_buffer = edit_name_buffer:gsub('[%z\1-\127\192-\255][\128-\191]*$', '')
return true
elseif char then
edit_name_buffer = edit_name_buffer .. char
return true
end
end
elseif event == 'select' then
edit_name_buffer = edit_current_macro.name
return true
else
local char = namechar()
if char == '\b' then
edit_name_buffer = ''
return true
elseif char then
edit_name_buffer = char
return true
end
end
elseif command.action == 'binding' then
if event == 'select' then
-frontend: Refactored menu event handling and fixed a number of issues. (#8777) * Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
2021-10-31 12:31:16 +11:00
if not commonui then
commonui = require('commonui')
end
edit_switch_poller = commonui.switch_polling_helper()
return true
end
elseif command.action == 'releaseaction' then
if (event == 'select') or (event == 'left') or (event == 'right') then
edit_current_macro.earlycancel = not edit_current_macro.earlycancel
return true
end
elseif command.action == 'holdaction' then
if event == 'left' then
edit_current_macro.loop = edit_current_macro.loop - 1
return true
elseif event == 'right' then
edit_current_macro.loop = edit_current_macro.loop + 1
return true
elseif event == 'clear' then
edit_current_macro.loop = -1
return true
end
elseif command.action == 'delay' then
local step = edit_current_macro.steps[command.step]
if event == 'left' then
step.delay = step.delay - 1
return true
elseif event == 'right' then
step.delay = step.delay + 1
return true
elseif event == 'clear' then
step.delay = 0
return true
end
elseif command.action == 'duration' then
local step = edit_current_macro.steps[command.step]
if event == 'left' then
step.duration = step.duration - 1
return true
elseif event == 'right' then
step.duration = step.duration + 1
return true
elseif event == 'clear' then
step.duration = 1
return true
end
elseif command.action == 'input' then
local inputs = edit_current_macro.steps[command.step].inputs
if event == 'select' then
local function hanlder(field)
inputs[command.input].port = field.port.tag
inputs[command.input].mask = field.mask
inputs[command.input].type = field.type
inputs[command.input].field = field
end
-frontend: Refactored menu event handling and fixed a number of issues. (#8777) * Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
2021-10-31 12:31:16 +11:00
start_input_menu(hanlder, inputs[command.input].field)
edit_start_selection = index
return true
elseif event == 'clear' then
if #inputs > 1 then
table.remove(inputs, command.input)
return true
end
end
elseif command.action == 'addinput' then
if event == 'select' then
local inputs = edit_current_macro.steps[command.step].inputs
local function handler(field)
local newinput = {
port = field.port.tag,
mask = field.mask,
type = field.type,
field = field }
table.insert(inputs, newinput)
end
-frontend: Refactored menu event handling and fixed a number of issues. (#8777) * Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
2021-10-31 12:31:16 +11:00
start_input_menu(handler)
edit_start_selection = index
return true
end
elseif command.action == 'deletestep' then
if event == 'select' then
table.remove(edit_current_macro.steps, command.step)
if edit_current_macro.loop > #edit_current_macro.steps then
edit_current_macro.loop = -1
elseif edit_current_macro.loop > command.step then
edit_current_macro.loop = edit_current_macro.loop - 1
end
if edit_insert_position > command.step then
edit_insert_position = edit_insert_position - 1
end
edit_start_step = command.step
if edit_start_step > #edit_current_macro.steps then
edit_start_step = edit_start_step - 1
end
return true
end
elseif command.action == 'addstep' then
if event == 'select' then
local steps = edit_current_macro.steps
local function handler(field)
local newstep = {
inputs = {
{
port = field.port.tag,
mask = field.mask,
type = field.type,
field = field } },
delay = 0,
duration = 1 }
table.insert(steps, edit_insert_position, newstep)
if edit_current_macro.loop >= edit_insert_position then
edit_current_macro.loop = edit_current_macro.loop + 1
end
edit_start_step = edit_insert_position
edit_insert_position = edit_insert_position + 1
end
-frontend: Refactored menu event handling and fixed a number of issues. (#8777) * Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
2021-10-31 12:31:16 +11:00
start_input_menu(handler)
edit_start_selection = index
return true
elseif event == 'left' then
edit_insert_position = edit_insert_position - 1
return true
elseif event == 'right' then
edit_insert_position = edit_insert_position + 1
return true
end
end
local selection
if command.step then
if event == 'prevgroup' then
if command.step > 1 then
local found_break = false
selection = index - 1
while (not edit_items[selection]) or (edit_items[selection].step == command.step) do
selection = selection - 1
end
local step = edit_items[selection].step
while edit_items[selection - 1] and (edit_items[selection - 1].step == step) do
selection = selection - 1
end
end
elseif event == 'nextgroup' then
if command.step < #edit_current_macro.steps then
selection = index + 1
while (not edit_items[selection]) or (edit_items[selection].step == command.step) do
selection = selection + 1
end
end
end
end
return namecancel, selection
end
local function add_edit_items(items)
edit_items = { }
local input = manager.machine.input
local arrows
table.insert(items, { _p('plugin-inputmacro', 'Name'), edit_name_buffer and (edit_name_buffer .. '_') or edit_current_macro.name, '' })
edit_items[#items] = { action = 'name' }
if not (edit_start_selection or edit_start_step or edit_menu_active) then
edit_start_selection = #items
end
edit_menu_active = true
local binding = edit_current_macro.binding
local activation = binding and input:seq_name(binding) or _p('plugin-inputmacro', '[not set]')
ui, docs: Added menus to fill a couple of gaps, improved consistency. (#9915) Added menus for controlling toggle inputs, and showing recognised input devices and control state. Moved input menu options off main menu to a submenu, as there are a lot of them now. Moved menu heading drawing into base class, added headings to more menus, and made headings more consistent with the menu items used to reach them. Also made terminology more consistent. Changed the default names for buttons and hat switches/D-pads to use 1-based numbering. DirectInput still returns 0-based button numbers for some devices. Removed local copy of MinGW xaudio2.h as it’s now included in the MSYS2 package. Also fixed building the DirectSound sound output module with the SDL OSD on Windows - the Windows headers are sensitive to include order. Started adding documentation for menus, to hopefully help people find menus they remember seeing but can't recall how to access. For translators, this makes terminology more consistent. In particular: * "Settings" is preferred over "configuration" in a number of places, as the latter can be construed as referring specifically to settings stored in .cfg files in the cfg_directory folder. Also, references to saving machine configuration could be interpreted as relating to the settings on the "Machine Configuration" menu. * The controls on host input devices (e.g. keys, buttons, joystick axes) are referred to as "controls", while emulated inputs are referred to as "inputs". * The menus for assigning host controls to emulated inputs are called "input assignments" menus to distinguish them from other input settings menus. * Combinations of controls that can be assigned to emulated inputs are referred to as "combinations" rather than "sequences". * The potentially confusing term "ROM set" has been removed altogether. Use "short name" to refer to a device or system's identifier. * "System" is used in almost places to refer to a complete, runnable system rather than "Machine". * "Driver" is now only used to refer to source files where systems or devices are defined - it is no longer used to refer to individual systems. * A few more menus have message context for the messages. This makes it a bit easier to guess where the messages are used. It also means you can use different translations in different places if necessary (e.g. if the same English text should be translated differently as an item in one menu and as a heading in another).
2022-06-11 21:47:19 +10:00
table.insert(items, { _p('plugin-inputmacro', 'Activation combination'), activation, edit_switch_poller and 'lr' or '' })
edit_items[#items] = { action = 'binding' }
local releaseaction = edit_current_macro.earlycancel and _p('plugin-inputmacro', 'Stop immediately') or _p('plugin-inputmacro', 'Complete macro')
table.insert(items, { _p('plugin-inputmacro', 'On release'), releaseaction, edit_current_macro.earlycancel and 'r' or 'l' })
edit_items[#items] = { action = 'releaseaction' }
local holdaction
arrows = 'lr'
if edit_current_macro.loop < 0 then
holdaction = _p('plugin-inputmacro', 'Release')
arrows = 'r'
elseif edit_current_macro.loop > 0 then
holdaction = string.format(_p('plugin-inputmacro', 'Loop to step %d'), edit_current_macro.loop)
if edit_current_macro.loop >= #edit_current_macro.steps then
arrows = 'l'
end
else
holdaction = string.format(_p('plugin-inputmacro', 'Prolong step %d'), #edit_current_macro.steps)
end
table.insert(items, { _p('plugin-inputmacro', 'When held'), holdaction, arrows })
edit_items[#items] = { action = 'holdaction' }
for i, step in ipairs(edit_current_macro.steps) do
table.insert(items, { string.format(_p('plugin-inputmacro', 'Step %d'), i), '', 'heading' })
table.insert(items, { _p('plugin-inputmacro', 'Delay (frames)'), tostring(step.delay), (step.delay > 0) and 'lr' or 'r' })
edit_items[#items] = { action = 'delay', step = i }
if edit_start_step == i then
edit_start_selection = #items
end
table.insert(items, { _p('plugin-inputmacro', 'Duration (frames)'), tostring(step.duration), (step.duration > 1) and 'lr' or 'r' })
edit_items[#items] = { action = 'duration', step = i }
for j, input in ipairs(step.inputs) do
local inputname
if input.field then
inputname = input.field.name
elseif input.port then
inputname = _p('plugin-inputmacro', 'n/a')
else
inputname = _p('plugin-inputmacro', '[not set]')
end
table.insert(items, { string.format(_p('plugin-inputmacro', 'Input %d'), j), inputname, '' })
edit_items[#items] = { action = 'input', step = i, input = j }
end
if step.inputs[#step.inputs].field then
table.insert(items, { _p('plugin-inputmacro', 'Add input'), '', '' })
edit_items[#items] = { action = 'addinput', step = i }
end
if #edit_current_macro.steps > 1 then
table.insert(items, { _p('plugin-inputmacro', 'Delete step'), '', '' })
edit_items[#items] = { action = 'deletestep', step = i }
end
end
edit_start_step = nil
local laststep = edit_current_macro.steps[#edit_current_macro.steps]
if laststep.inputs[#laststep.inputs].field then
table.insert(items, { '---', '', '' })
arrows = 'lr'
if edit_insert_position > #edit_current_macro.steps then
arrows = 'l'
elseif edit_insert_position < 2 then
arrows = 'r'
end
table.insert(items, { _p('plugin-inputmacro', 'Add step at position'), tostring(edit_insert_position), arrows })
edit_items[#items] = { action = 'addstep', step = i }
end
end
local function handle_add(index, event)
local handled, selection = handle_edit_items(index, event)
if handled then
return true, selection
elseif event == 'back' then
edit_current_macro = nil
edit_menu_active = false
edit_items = nil
table.remove(menu_stack)
return true, selection
elseif (index == edit_item_exit) and (event == 'select') then
if current_macro_complete() then
table.insert(macros, edit_current_macro)
macros_start_macro = #macros
end
edit_menu_active = false
edit_current_macro = nil
edit_items = nil
table.remove(menu_stack)
return true, selection
end
return false, selection
end
local function handle_edit(index, event)
local handled, selection = handle_edit_items(index, event)
if handled then
return true, selection
elseif (index == edit_item_delete) and (event == 'select') then
local macro = macros_selection_save - macros_item_first_macro + 1
table.remove(macros, macro)
if macro > #macros then
macros_selection_save = macros_selection_save - 1
end
edit_current_macro = nil
edit_menu_active = false
edit_items = nil
table.remove(menu_stack)
return true, selection
elseif (event == 'back') or ((index == edit_item_exit) and (event == 'select')) then
edit_current_macro = nil
edit_menu_active = false
edit_items = nil
table.remove(menu_stack)
return true, selection
end
return false, selection
end
local function populate_add()
local items = { }
table.insert(items, { _p('plugin-inputmacro', 'Add Input Macro'), '', 'off' })
table.insert(items, { '---', '', '' })
add_edit_items(items)
table.insert(items, { '---', '', '' })
if current_macro_complete() then
table.insert(items, { _p('plugin-inputmacro', 'Create'), '', '' })
else
table.insert(items, { _p('plugin-inputmacro', 'Cancel'), '', '' })
end
edit_item_exit = #items
local selection = edit_start_selection
edit_start_selection = nil
-frontend: Refactored menu event handling and fixed a number of issues. (#8777) * Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
2021-10-31 12:31:16 +11:00
if edit_switch_poller then
return edit_switch_poller:overlay(items, selection, 'lrrepeat')
else
return items, selection, 'lrrepeat' .. (edit_name_buffer and ' ignorepause' or '')
-frontend: Refactored menu event handling and fixed a number of issues. (#8777) * Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
2021-10-31 12:31:16 +11:00
end
end
local function populate_edit()
local items = { }
table.insert(items, { _p('plugin-inputmacro', 'Edit Input Macro'), '', 'off' })
table.insert(items, { '---', '', '' })
add_edit_items(items)
table.insert(items, { '---', '', '' })
table.insert(items, { _p('plugin-inputmacro', 'Delete macro'), '', '' })
edit_item_delete = #items
table.insert(items, { '---', '', '' })
table.insert(items, { _p('plugin-inputmacro', 'Done'), '', '' })
edit_item_exit = #items
local selection = edit_start_selection
edit_start_selection = nil
-frontend: Refactored menu event handling and fixed a number of issues. (#8777) * Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
2021-10-31 12:31:16 +11:00
if edit_switch_poller then
return edit_switch_poller:overlay(items, selection, 'lrrepeat')
else
return items, selection, 'lrrepeat' .. (edit_name_buffer and ' ignorepause' or '')
-frontend: Refactored menu event handling and fixed a number of issues. (#8777) * Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
2021-10-31 12:31:16 +11:00
end
end
-- Macros menu
local macros_item_add
function handle_macros(index, event)
if index == macros_item_add then
if event == 'select' then
edit_current_macro = new_macro()
edit_insert_position = #edit_current_macro.steps + 1
macros_selection_save = index
table.insert(menu_stack, MENU_TYPES.ADD)
return true
end
elseif index >= macros_item_first_macro then
local macro = index - macros_item_first_macro + 1
if event == 'select' then
edit_current_macro = macros[macro]
edit_insert_position = #edit_current_macro.steps + 1
macros_selection_save = index
table.insert(menu_stack, MENU_TYPES.EDIT)
return true
elseif event == 'clear' then
table.remove(macros, macro)
if #macros > 0 then
macros_selection_save = index
if macro > #macros then
macros_selection_save = macros_selection_save - 1
end
end
return true
end
end
return false
end
function populate_macros()
local input = manager.machine.input
local ioport = manager.machine.ioport
local items = { }
table.insert(items, { _p('plugin-inputmacro', 'Input Macros'), '', 'off' })
table.insert(items, { string.format(_p('plugin-inputmacro', 'Press %s to delete'), manager.ui:get_general_input_setting(ioport:token_to_input_type('UI_CLEAR'))), '', 'off' })
table.insert(items, { '---', '', '' })
macros_item_first_macro = #items + 1
if #macros > 0 then
for index, macro in ipairs(macros) do
table.insert(items, { macro.name, input:seq_name(macro.binding), '' })
if macros_start_macro == index then
macros_selection_save = #items
end
end
else
table.insert(items, { _p('plugin-inputmacro', '[no macros]'), '', 'off' })
end
macros_start_macro = nil
table.insert(items, { '---', '', '' })
table.insert(items, { _p('plugin-inputmacro', 'Add macro'), '', '' })
macros_item_add = #items
local selection = macros_selection_save
macros_selection_save = nil
return items, selection
end
-- Entry points
local lib = { }
function lib:init(m)
macros = m
menu_stack = { MENU_TYPES.MACROS }
end
function lib:handle_event(index, event)
local current = menu_stack[#menu_stack]
if current == MENU_TYPES.MACROS then
return handle_macros(index, event)
elseif current == MENU_TYPES.ADD then
return handle_add(index, event)
elseif current == MENU_TYPES.EDIT then
return handle_edit(index, event)
elseif current == MENU_TYPES.INPUT then
return handle_input(index, event)
end
end
function lib:populate()
local current = menu_stack[#menu_stack]
if current == MENU_TYPES.MACROS then
return populate_macros()
elseif current == MENU_TYPES.ADD then
return populate_add()
elseif current == MENU_TYPES.EDIT then
return populate_edit()
elseif current == MENU_TYPES.INPUT then
return populate_input()
end
end
return lib